Post by Yasu on Aug 5, 2008 6:40:49 GMT -5
These are the classifications for all tribes. There may be modifications later, it's not yet set into stone...
Leader: The clan's top official. They hold a wide array of responsibilities, from taking care of their homeland to being reliable in the face of combat.
Chief Adviser: The leader's right hand person. They are the aide of the one in charge. Whatever
the leader cannot handle, this character picks up the slack.
Combat Specialists: The strategic minds that also assist the leader, but specifically in the art of war. These characters know the ways of the battlefield and can be helpful when the leader is busy.
Universal Fighters: Your strongest men and woman in battle. They may be sent to reek havoc on other tribes' islands, or even in the front of the line in a full blown attack. They are the most skilled with the performance of combat.
Weapons Specialists: The most knowledgeable with weapons, these individuals are well rounded in the use of most if not all battle tools, whether it be a sword, bow, catapult, or dagger.
Swordsmen: The masters of the blade, they are the specialists on fighting with swords and long blades alike.
Archers: These are the masters of the bow and arrow. They hold skill with aim, focus, and a steady hand.
Spies: The stealth of the tribe, they collect information for the leader and combat specialists. Dangerous jobs such as trespassing on enemy territory and the need of their work gives them much respect.
Assassins: Behind-the scene-killers. These men and women have their own area of warfare expertise. Also highly respected for the danger of their art.
Foot Soldiers: The basic warriors of the army. The hold the bulk, the greater number. They also have the most freedom in personal life, not needing to focus fully on their position.
Pirates: Rather unpredictable, these members are more or less freelance fighters. They attack on a whim, and are in need of bribing to fulfill any favors.
Any comments, go ahead and mention so on the Questions and Suggestions board.
Leader: The clan's top official. They hold a wide array of responsibilities, from taking care of their homeland to being reliable in the face of combat.
Chief Adviser: The leader's right hand person. They are the aide of the one in charge. Whatever
the leader cannot handle, this character picks up the slack.
Combat Specialists: The strategic minds that also assist the leader, but specifically in the art of war. These characters know the ways of the battlefield and can be helpful when the leader is busy.
Universal Fighters: Your strongest men and woman in battle. They may be sent to reek havoc on other tribes' islands, or even in the front of the line in a full blown attack. They are the most skilled with the performance of combat.
Weapons Specialists: The most knowledgeable with weapons, these individuals are well rounded in the use of most if not all battle tools, whether it be a sword, bow, catapult, or dagger.
Swordsmen: The masters of the blade, they are the specialists on fighting with swords and long blades alike.
Archers: These are the masters of the bow and arrow. They hold skill with aim, focus, and a steady hand.
Spies: The stealth of the tribe, they collect information for the leader and combat specialists. Dangerous jobs such as trespassing on enemy territory and the need of their work gives them much respect.
Assassins: Behind-the scene-killers. These men and women have their own area of warfare expertise. Also highly respected for the danger of their art.
Foot Soldiers: The basic warriors of the army. The hold the bulk, the greater number. They also have the most freedom in personal life, not needing to focus fully on their position.
Pirates: Rather unpredictable, these members are more or less freelance fighters. They attack on a whim, and are in need of bribing to fulfill any favors.
Any comments, go ahead and mention so on the Questions and Suggestions board.